tag:blogger.com,1999:blog-9743870.post6569530264250250640..comments2023-05-04T12:48:55.492-05:00Comments on TheyStoleFrazier'sBrain: Return to Champions, Session 2TheyStoleFrazier'sBrainhttp://www.blogger.com/profile/10294043532671751464noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9743870.post-79598101251265882182013-09-22T02:36:51.844-05:002013-09-22T02:36:51.844-05:00I don't want to say never, but here's my d...I don't want to say never, but here's my dilemma with Champions. It's a lot of work. Statting NPC's is a major time sink and drawing detailed hex maps takes a lot of time as well. And it's a lot of work for players to make characters.<br /><br />I'm not sure that that level of work on all sides is something I would want to do too often, but then, I would want to run the characters fairly frequently if the players put in that much work to make them. Otherwise, it feels like the work is wasted or something. Plus, I'm not sure how many people would want to put in the time to play semi-regularly.<br /><br />It's why I'm looking at Fate for the pulp adventures. It feels like a less scary commitment of resources, easier to learn and play and run. At the very least, switching systems has freed up my mental horsepower to actually make real progress on the setting again, without worrying about the hours I'm going to have to spend statting all this stuff I'm coming up with.<br /><br />But with all that being said, if we were to try Fate and not like it, I would probably switch back to Champions, or else take another run at my Champions Lite variant. I really do like playing it. It's just the prep that gives me the yips.TheyStoleFrazier'sBrainhttps://www.blogger.com/profile/10294043532671751464noreply@blogger.comtag:blogger.com,1999:blog-9743870.post-11277604813837856852013-09-22T00:14:12.684-05:002013-09-22T00:14:12.684-05:00So...no more Champions?So...no more Champions?Anonymousnoreply@blogger.com