Showing posts with label DK2. Show all posts
Showing posts with label DK2. Show all posts

Saturday, April 24, 2010

Out of the Vault - DK2: The Dark Knight Strikes Again, Part 3


This is it, the big finale of Frank Miller's DK2: The Dark Knight Strikes Again.

As we saw in part 2, Miller's Superman had let himself be beaten up by a giant Brainiac robot while Batman had finally made his big public debut by leading his bat-army in open rebellion against the government.

Issue 3 opens with Batman making a video-conference call to a weird green alien with wife and son who turns out to be Green Lantern Hal Jordan, who left Earth long ago. Hal is convinced to return to Earth, at least temporarily.

From there, we see the aftermath of the battle in Metropolis, with lots of grit and floating debris which was clearly influenced by the fact that 9/11 was so fresh in people's minds. Captain Marvel has a brief scene with Wonder Woman and dies.


And it's supposed to be powerful and sentimental (Wonder Woman even cries), but the problem with this scene is the same as with all the other scenes in this miniseries that try to evoke strong sentiment.

Number one, Miller takes the lazy way out by not giving the characters any on-screen time to build a connection with the audience, but just depending on the audience's connection with the characters through other artists' work. For instance, up to this point, Cap has appeared in ten panels and spoken four lines of dialogue. Then he dies and we're suddenly supposed to feel this big wave of emotion, when Miller has given us no reason to care. Miller does the same thing, but even more egregiously later, when Superman digs through the rubble of the Daily Planet building and finds a locket with photos of Clark Kent and Lois Lane. It's supposed to be this powerful moment where Superman says goodbye to Lois, but how powerful can it be when there has been absolutely no mention of Lois before? Last issue, Supes was fucking Wonder Woman and has acted all along as if Lois never existed.

Number two, it's hard to feel the emotions Miller wants us to feel in these moments because these scenes are bracketed by silly political satire and ever-more-incoherent diatribes that create emotional distance from the story and characters. What's more, he has suddenly gone from portraying completely fictional cabinet members (like SecState Robert "Buzz" Ruger-Exxon) to caricaturing actual members of the Bush administration like Ari Fleischer and Donald Rumsfeld.


And Peter Sanderson, for one, wrote a very long, three-part review that takes a generally positive view of the series overall, and seems to be colored in part by the fact that Miller's political message in issue 3 has basically morphed into "Bush sux, y'all." But taking this fantasy story into the real world gives it all kinds of disturbing dimensions, especially when you've cast Batman's army in the Al Qaeda role.

So Superman leaves the wreckage with his daughter, and there are some nice graphic effects (including one very graceful image of the two flying with delicate linework that looks as if someone else ghosted in just that little fragment--Miller's work is a lot of things, but it has never been delicate or graceful) as Superman schools his daughter on the need to be a good servant and steward to mankind. But then a holographic Batman appears to the two of them, thanks to a tiny transmitter implanted in Superman's head by the Atom. Batman orders Superman to work for him, and Superman falls in line, becoming Batman's stooge.


Batman has basically become a good guy version of Luthor at this point, a parallel made more disturbing by the fact that Miller depicts Bruce Wayne as having shaved his head bald. Miller's Wayne looks more like Luthor than his Luthor does.

Meanwhile, Carrie has hunted down a young precog who calls herself Saturn Girl, who has an ominous warning.


That's right, the mysterious assassin with the Joker smile and the Judge Doom eyes who died in issue two has come back in issue three. And Carrie is worried because she has also killed the guy pretty dead recently.

So now it's time for the big finale. Superman causes a distraction by battling U.S. troops, blowing fighter planes and helicopters out of the sky, and having an epiphany that he's actually not human after all...


Yeah, that's not an ominous sign or a complete betrayal of the character or anything. And the thing is, Miller might have made it work if he spent more time on Superman's character instead of wasting so much page space on meaningless kibitzing by anonymous observers and media talking heads. Half the series reads like comments from Internet trolls, which may be a satirical comment by Miller on the state of comics fandom, but that's not what I paid eight fucking bucks an issue to read.

Meanwhile, Lara and the Atom free the Kandorians, who then help Supergirl destroy Brainiac. It also looks as if Atom dies. Which is to say, one of the Kandorians tells him that he should take refuge on her body to avoid destruction, so he leaps onto her eyeball to swim in her tears, at which point the Kandorians ALL CUT LOOSE WITH THEIR HEAT VISION. Great plan, Ray.

And then there's Batman, who has somehow off-screen allowed himself to be captured by Luthor. Seriously, he's just suddenly a prisoner in Luthor's headquarters with no more explanation than Luthor saying, "You picked the perfect day to blunder into my hands." Luthor beats up Batman while he gloats about his plan to destroy the world with orbital weapons, and Batman gloats about how Luthor's about to die. And then Green Lantern shows up to disarm all of Luthor's orbiting nukes, Flash shows up to free Batman, and suddenly, there's a new Godfather in town.


At this point, Miller has gone completely the opposite of his previous story. In DKR, Miller's Batman was a tired old man, a perfectionist too aware of his own failings, a hero regarded as a villain by the world at large, unable to kill even when the victim eminently deserves it. And now, Batman is the revolutionary leader of an army of terrorists (but, y'know, "good" terrorists according to Miller, because they're standing up to The Man), casually ordering deaths left and right. He's a criminal mastermind headed for fascist dictator territory, Che Guevara in tights. I think Miller wants us to admire that, but it's hard to tell.

So the "bad" guys are defeated and the "good" guys have won. But then Carrie is attacked by that goofy immortal assassin again, and Batman rushes back to the Batcave, where he learns that the mysterious hero-killer is none other than DICK GRAYSON???


And if there was something disturbing about the Joker's love-notes to Batman in DKR, this scene is just downright revolting.

Cuz look, if you think Dick Grayson's a lame character, fine, you've got a right to that opinion. But the dynamic between Bruce and Dick has been pretty well established for years now, Bruce as the stern, demanding, emotionally distant father figure, Dick resentful of living in his shadow but still striving to live up to his expectations. It wasn't world-shakingly original, but it worked.

Miller throws all that away and has them cussing at each other like that married couple in "The War of the Roses." It's strongly implied that they were lovers, and they have nothing but homicidal contempt for each other now. Dick has threatened to rape, torture and kill Carrie, and Batman beheads Robin before killing him. These are not the characters we grew up with; hell, this Batman isn't even the same guy we saw in Miller's previous series. These are asshole strangers in familiar costumes, and it pisses me off that they've somehow blundered into the story I was reading. Doesn't this place have security guards to keep the drunks out?

Then we get the "heartwarming" ending.

And in the end, it's all just baffling. I can't tell what Miller was trying to do here, and I can't tell if he failed or succeeded. Was this a serious adventure story, or an Andy Kaufman-style spoof that, like Kaufman, ended up more uncomfortable than funny? Is Miller advocating action against militaristic governments like Bush's, or is he goofing on the idiots who think revolutionaries are cool? Does he seriously think his darker take on Batman and Superman is good, or is this a coded message to the Image fanboys saying, "If this is what you like, then choke on it." Does he seriously think his running commentaries enhance the story, or is he making fun of Internet trolls?

I can't tell, and really, if this story were any good at all, I should be able to.

This is the Miller I hate, the Miller who made "The Spirit," and unfortunately, I think it's the Miller we're stuck with from now on.

Saturday, April 17, 2010

Out of the Vault - DK2: The Dark Knight Strikes Again, Part 2


So last week, we saw Frank Miller return to the storyline that redefined Batman, made him feel relevant and modern again. And we saw how the sequel seemed to have trouble measuring up. But surely Miller still had some gas left in his tank. Surely he still had some surprises in store for us.

He did, but that doesn't mean they were good surprises.

In the first issue, Miller had set up the world in fairly simple terms: Batman is gathering an army to fight a revolution against a corrupt United States government that has fallen under the influence of Luthor and Brainiac, fooling the public with a holographic President. Superman, Wonder Woman and Captain Marvel all work for Luthor, because Brainiac is holding their respective loved ones hostage--Mary Marvel for the Captain, the island of Themyscira for Wonder Woman, and the bottled city of Kandor for Superman (Lois Lane is never, ever mentioned, either in DKR or DK2) [ETA: Okay, reading ahead, I do see that I missed one mention of Lois, but I'll talk about that next week].

Issue 2 opens with more media talking heads, this time addressing the vital issue of the day: the government is banning a rock concert featuring three girls dressed as former superheroines. Only this time, Miller uses caricatures of real-life media figures George Stephanopolous, George Will and Don Imus (and I think the fat guy at the top is supposed to be Rush Limbaugh maybe--hard to tell).


Five full pages we spend on the debate over hot chix rights, after which Batman crashes the Batplane into LuthorCorp headquarters in the infamous scene which led to this comic being delayed for several months (the issue was being prepped for release when 9/11 happened, and suddenly the idea of crashing a flying vehicle into a skyscraper didn't seem so heroic).

And astoundingly, even though the scene has zero emotional resonance, and actually even less because of the ridiculous joke names Miller gives to the members of Luthor's cabinet, it still managed to anticipate or inspire at least one facet of Nolan's later Batman films, that of a cape that can be made rigid and used as a weapon.


And yes, as near as I can tell, Batman did just disembowel that guy. The Batman who prayed for Harvey Dent's rehabilitation and found himself unable to kill the Joker even after the villain had just killed an entire pack of Cub Scouts at the fair somehow has no problem killing U.S. government officials. Cause, you know, they're the real bad guys and all.

Meanwhile, as Batman is beating the crap out of Luthor, Wonder Woman flies to the North Pole to find a battered Superman in the wreckage of the former Fortress of Solitude, licking his wounds from the beating he received at Batman's hands last issue. And though I didn't mention it specifically last week, it needs to be said: though Miller's art in this series is pretty bad throughout, and his costume redesigns really bite, Wonder Woman turns out the worst of the lot. Miller's Wonder Woman is hideous.


We learn that Superman and Wonder Woman have a secret love child, a daughter named Lara. Superman, however, has given in to despair. He has no fight left in him. So Wonder Woman punches him, then screws him (in a series of 5 full-page panels which avoid nudity, leaving the couple wrapped in Superman's cape as they soar into orbit, then crash down into a volcano, causing an eruption--SYMBOLISM!)

At this point, the whole story erupts into mindless action. Luthor and Brainiac, determined to punish Superman for failing to stop Batman, send Brainiac out on a rampage, disguised as a giant alien robot. The plan is to humiliate Superman by making him publicly show himself a coward. So Superman decides to go Gandhi.


This is a ridiculous surrender by a guy who would never submit like this under any other writer. And judging from the overwrought reaction we see from all the people on the ground, I guess we're supposed to care. And maybe we would, if this Superman bore any relation to the real character we grew up with, other than the costume (and notice the insignia--it's more like the Fleischer animated Superman of the 40's than the modern iteration).

And meanwhile, Batman and his crew, now also including Ralph Dibny, the Elongated Man, are breaking into Arkham Asylum to free the most dangerous man in the world.


Plastic Man? This is what Miller had up his sleeve? Plastic Man is some sort of mad god now?

And meanwhile meanwhile, there's some dude with a Jokery face who wears an Ace of Spades over his left eye like a member of the Royal Flush Gang and dresses in costumes of other heroes (like Cosmic Boy and Element Lad of the Legion of Super-Heroes, or a certain other company's wall-crawler in this scene) offing heroes.


Who is he? Who knows? Who cares? He appears out of nowhere killing the Guardian and a few pages later is killed himself after he sets fire to Martian Manhunter (who is now a powerless drunk).

And meanwhile meanwhile meanwhile, the National Guard has assembled to stop the Superchix concert, causing a national media sensation. Holy God, is this story all over the place or what?

Finally, as Brainiac is about to finish off Superman once and for all, his daughter shows up to kick ass.


And now we understand why Miller bent over backwards to show Superman as a weak-willed stooge--so that he could show us what a bad-ass his daughter is. It's clumsy and artificial and forced.

And finally comes the big climax, where Batman and his army finally make their big public debut, saving the Superchix concert from the National Guard while Plastic Man screams "Rodney King! Rodney King!" And I swear to God, it seems like Miller's trying to make some kind of political point here, but I can't fucking tell what it is, because it's going in so many directions.

By the end of the issue, there's been a whole lot of action, but damn little story, and I don't care about any of it. The villains are too obvious, the morals are confusing, and the characters aren't so much cardboard (Miller tries to give them some sort of depth) as just completely askew. Nothing makes any damn sense.

But at this point, I still have enough fond memory of DKR to still give Miller the benefit of the doubt. He's trying. I mean, he's failing totally, but he's trying some new things, at least. There's no way Miller can make this story good, no matter how good the third issue is, but I figure this second act muddle is as bad as things can get, right?

Dude...

Saturday, April 10, 2010

Out of the Vault - DK2: The Dark Knight Strikes Again, Part 1


As we've seen over the past few weeks, in 1986, Frank Miller blew the comics world out of the water with his amazing miniseries, Batman: The Dark Knight Returns. He followed it up the next year with his "Batman: Year One" storyline. It would be 15 long years before Miller returned to the storyline that had helped redefine comics and superheroes for an entire generation.

In 2001, DC Comics and Miller came out with The Dark Knight Strikes Again, or DK2 as it said on the front cover. I eagerly snapped up the first issue to see where Miller's story would go next.

It's obvious from the first pages that this story will be very different from its predecessor. Dark Knight Returns (henceforth known as DKR) opened with Bruce Wayne in a car crash, then transitioned to TV news reports to give us some exposition and teach us about the world, with interesting details slowly and subtly filtered in.

DK2 opens three years after DKR, with intriguing full page layouts featuring several interwoven TV talking heads over Batman's face. But unlike the previous story, there's no subtlety here at all. Instead we get footage of President Rickard (who just happens to have the same last name as Prez, DC's teen president from the 70's) alternating with Jimmy Olsen screaming at us about civil liberties, as if Archie Andrews had grown up to become Howard Beale.


But don't think that just because Reagan's no longer President that things have improved. No, no. And that's why Batman is planning to end his self-imposed exile. He's done hiding while the world goes to hell.

Next thing we see is some dude in a loincloth battling a hideous tentacled monster in an endless sea. He manages to kill the thing, but is then grabbed by an even larger monster. All seems lost when he is bathed in light and begins to grow. Who is he? He's Ray Palmer, better known as the Atom, and he has been held prisoner in a petri dish for lo these many years. But now a 16-year-old girl in a cat costume (Carrie Kelly, the girl Robin from DKR) rescues him from his captivity, and we can see several more ways in which this story differs from its predecessor.


The artwork is cruder, for one thing. Miller did his own inks on this one, and while Klaus Janson had never been a graceful inker, he did manage to bring a certain consistency to Miller's artwork, and even occasionally managed to emulate a bit of the old Adams-Giordano flavor on certain pages (I sometimes wonder if the Giordano influence I think I'm seeing may not have been from Giordano pitching in to help meet deadlines--unfortunately, Giordano died recently, so I may never know). Miller's work in DK2 is very inconsistent, looking pretty good on some pages, blocky and rushed on others.

And unfortunately, Lynn Varley's colors don't help things this time around. In DKR, Varley's subtle use of airbrushing brought depth to Miller's chunky figures. By 2001, Varley had discovered the computer, so instead of subtlety, we get page upon page of flashy, garish color effects. DK2 is ugly.

And not just in art. After Batman sends Catgirl on another raid to free Barry Allen (the Flash) from federal custody, we learn the awful truth: the world's three remaining legal superheroes--Superman, Wonder Woman and Captain Marvel-- are all in fact helpless victims, working for the bad guys. Prez Rickard is a hologram controlled by the real power in America, Lex Luthor (portrayed by Miller as a Kingpin-sized ogre). Luthor, working in conjunction with Brainiac, is controlling the three most powerful heroes in the world by holding Mary Marvel, the island of Themyscira and the Bottle City of Kandor hostage.


Because, you know, it's not as if Superman didn't save Kandor from Brainiac in their very first encounter, back in 1958. No, this is the post-Crisis Superman, held hostage by fear of what Brainiac will do to those poor helpless Kryptonians. Superman's whipped.

Luthor's not happy about Atom and Flash being freed, so he sends his boy Superman down to take care of things once and for all. So Superman shows up in the Batcave, at which point we get a reprise of the climax of DKR, only instead of a tragic final battle between friends who are both convinced they are right, we get this extended brutal beatdown of Superman the stooge, because Supes sux and Bats rulz, y'all. Oh, and this time, instead of a simple cameo from Green Arrow during the battle, we get Atom and Flash and GA all taking great glee in beating the shit out of their former teammate before Batman steps in to take things to a whole notha' level with a pair of kryptonite Hulk Hands.


Yeah, you read that right. Batman hits Superman with a giant KOKK. By the end of this first issue, we see that Miller has managed to ignore almost everything that made DKR great. DKR took place in a larger world illustrated through media clips, but was ultimately about one man's struggle with aging and mortality and his place in the world. DK2 was Yet Another Loud Comic Book About Guys With Powers Beating Up On Other Guys With Powers. In DKR, what made Superman's final battle with Batman great was that Superman was a good-hearted guy doing what he thought was right, and Batman was a totally outgunned underdog using his wits to triumph, barely. In DK2, Superman was a chump working for the bad guys who never stood a chance against Batman's army. DKR worked political satire subtly into the background. DK2 had characters screaming polemics at the audience.

The other problem was that it just wasn't as fresh the second time around. DKR had succeeded in large part because Miller overturned the conventions that had been stifling a stale character, took things in a darker direction than most other comics of the time, and made a lot of clever changes to established characters and relationships. But 15 years later, Miller's darker approach had become the stale convention. And Miller's plot twists, like making Luthor the power behind the President, weren't fresh anymore (at the time in the DC canon universe, Luthor actually was President).

There was still some cool stuff in there. It was nice to see Ray Palmer getting some play, because he was a character that no one at DC had known what to do with for a long time. The scene where Catgirl shoves him into her mouth was icky, but clever. The action scenes had some punch, and there was still hope that Superman would join the side of the angels again and help justice triumph.

What I'm saying is that, though it appeared as if Miller was betraying the characters as they had always been portrayed and as he had previously written them, there was still a chance that he could pull it out and make everything turn out all right. You couldn't just write him off after one issue. Sure issue one wasn't great, but it could have been worse.

It got worse. But that's issue 2, next week.