Friday, January 23, 2009

Robot No More

Bob May died last week. One is tempted to make a "Danger, Will Robinson" joke, because that was his best-known role, but Robot jokes felt stale long ago. And besides, May's career encompassed much more than just wiggling his arms inside a Robot suit. He was a comedian, an actor, a dancer, a stuntman. He was one of those guys who was literally born into the business, had it in his blood, and did whatever he needed to do to keep his hand in. It's cool that he was able to luck into a role that turned into a cultural icon, though.

Thursday, January 22, 2009

Impatient

I've been trying to put this thing together in a systematic way, applying the lessons of a lifetime studying film and comics and writing, and learning from the successes of people like Scott Kurtz and Howard Tayler. So I set a launch date far enough out to give me a five-week buffer of finished strips. That is, if I could maintain a schedule of at least a page a week. The long lead time was also meant to let me see if I could do that and put out an acceptable product.

So here I am, three pages into the project, and trying to double my output this week, because I decided to do a splash page (I'm approaching this with an eye toward a finished printed product, so even though I'm splitting the pages into strips, I'm laying them out a page at a time, which means that even though each strip will have a constant width, the the height of strips will vary depending on the layout I'm following for that page).

In addition to the increased workload, I opened a Project Wonderful account with an eye toward putting ads on the site (I've got holes in the site layout specifically for ads), but I can't put Project Wonderful ads on my webcomic blog until I've got 30 strips published, which means 10 weeks. And I'm determined not to solicit readers until I've got at least a month's worth of strips for them to read coming in.

So that means another week-and-a-half before I've got anything published at all, another month after that before I begin getting any kind of real traffic (if ever), another month or two after that before I can fill my ad holes, and who knows how many months after that before I can pay for a beer out of my income from the strip. And probably two years before I collect enough pages to do a printed collection. And I'm kind of anxious say, "To hell with the schedule and the buffer and being systematic. Let's just throw stuff out there right now."

In the meantime, I'm going to be unemployed in nine days.

So both my confidence and my motivation are taking a hit at the moment. But I am frantically inking pages 4 and 5 right now, and as a small preview, here's a look at a portion of page 4. I almost hate to ink over this, because I think it kinda looks cool with all the perspective lines.

And no, it's not upside down.

Wednesday, January 21, 2009

Big Audio Wednesday - Special Guest Suspense

Racing to get this update done before the scheduled outage this afternoon.

Today's Big Audio Wednesday features the stunning 1957 radio debut of a "bright new luminary in the Hollywood firmament who is presently being seen as Morgan Earp in 'Gunfight at OK Corral.'" It also boasts one of the silliest twists I've ever heard in an 'adult' radio drama and a misleading title.

So sit back and enjoy "Flesh Peddler" (which has nothing to do with porn or slavery), the August 4, 1957 episode of Suspense, starring evil Speedy Alka-Seltzer, Huckleberry Hound, and a young Earp who would later end up on the wrong side of the same gunfight.

Monday, January 19, 2009

2 Weeks and Counting

So all in all, it was a productive weekend. Had a meeting concerning what may turn out to be my new day job. Did some Vaulting and listened to a lot of old radio. Found my next Big Audio Wednesday, featuring an early appearance by a very familiar personality.

Colored the third week's worth of strips and finally solved my inking/lettering problems. The third week's strips look as good as I can make them right now, which is to say, any flaws therein (and there are many) are entirely due to my own limitations as an artist and not artifacts of the production process.

I started to despair late Sunday afternoon, because although I'd seemed well ahead of schedule early in the week, the coloring had seemed to expand to fill the remaining space, so by Sunday evening, I was racing to get done. But when I actually finished it and saw that the final result was pretty good, I was filled with enthusiasm and penciled all of page four right then.

I had been awaiting page four with some trepidation, because I was planning it as a splash page, meaning I was going to have to do some more extensive background work than I had done up to that time. As it turned out, the pencils look pretty darned good. Now I'm afraid to start inking them.

Meanwhile, since page four is a splash page, I'll need to move on to page five this week to complete week four's strips. I'm determined to have five weeks' worth of strips ready to go by the time I launch two weeks from tonight.

Saturday, January 17, 2009

Out of the Vault - The Griffin



Cover of The Griffin #1When I first began thinking about doing "Out of the Vault," I sat down and thought about what series I might like to revisit. And one of the first that leaped to mind was something called The Griffin.

The Griffin was a six-issue prestige format miniseries from DC, the same format they used for Frank Miller's Batman: The Dark Knight Returns and Alan Moore and Dave Gibbons's Watchmen. Written by Dan Vado with art by Norman Felchle and Mark McKenna, The Griffin told the story of Matt Williams, who returns to Earth 20 years after being abducted by aliens. Problem is, he's now an alien-enhanced super-soldier and a deserter, and the aliens are coming to get him back.

The Griffin was supposedly an expanded version of a comic Vado had published three issues of under his own label, Slave Labor Graphics. I was familiar with another Slave Labor title at the time (the late, lamented Hero Sandwich, which will be making its own trip out of the Vault someday, though for now it's still locked away for safekeeping), so I hoped for the same mix of action and humor when I bought the first issue of The Griffin.

I didn't get it.

The Griffin is an odd duck (so to speak). On one level, it's a superhero story, featuring people with mighty powers battling an alien invasion and each other.

I move that we dispense with the reading of the minutes and move directly to the ass-kickingOn another level, it's a space opera, with Earth facing off against an alien empire, and political factions battling for internal control as they order their forces into distant battle.

On another level, it's a straight drama about humans dealing with grief and loss and sacrifice. Matt Williams returns home twenty years after disappearing without a word, and is surprised to discover that a) everyone assumed he was dead, b) they have moved on with their lives in the meantime, and c) not everyone is jumping for joy at his return. So as he's spending 6 issues battling other super-beings and an alien invasion fleet, he's also trying to learn how to be less of a dork (with limited success). In the meantime, the supporting cast all face grief and loss in their various ways. There's a surprising amount of character development in what is ostensibly an action story.

And it should be no surprise that this development comes at the cost of the action. Unlike most action comics which try to include a major action sequence in each issue, The Griffin is arranged like a stand-up routine--set-up (issue 1), punch line (issue 2), set-up (issue 3), punch line (issue 4)... And much of the action takes place off camera, so that certain plot elements that seem as if they should be major set-pieces are resolved surprisingly quickly.

In fact, everything is resolved too quickly. The 6-issue format doesn't give the authors much time to linger on things, especially given all the elements crammed into the story.

So on the one hand, I really liked the attempt at adult drama, the huge scope of the story, the surprisingly appealing artwork of Felchle and McKenna, the awesome coloring job done by Steve Oliff and the Olyoptics crew. But I was also disappointed that the story never really seemed to hit that groove of awesomeness that was hinted at in early issues. Like Revenge of the Sith, it seemed to be in such a hurry to hit all its marks that it never seemed to settle down in the moment and really hit home. That's something for me to consider as I work on Hero Go Home.

Oh, and one other thing: although it was published in 1991, it is quite clearly a product of the 80's. The plot concerns alien abductions, an alien empire ruled by a corporate board of directors (echoing much of the cyberpunk fiction of the 80's), a shadow government infiltrating all levels of the United States (Ollie North is even called out by name at one point).

How Eighties is it?

This Eighties...

You don't want to know which elements of this outfit I used to wear in real life

Mohawk, torn T-shirt with punk slogan, spiky Mad Max shoulder pads and a Walkman. Yeah, baby. Keep feeling fascination.

Thursday, January 15, 2009

Inking

One of the things I've had to decide about the webcomic has been how often and how much to post. No two comics seem to post the same. PVP updates a single strip 5 days a week. Schlock Mercenary updates like a newspaper strip, with single strips six days a week, and a larger one on Sundays. Girl Genius updates full pages three days a week. No Need for Bushido and Atland update once a week.

For Hero Go Home, I made the decision to update single strips three days a week, Mon-Wed-Fri. This comes out to approximately a page a week, which is a schedule I think I can handle. This week, I seem to be ahead of schedule. The last two weeks, I penciled Tues-Wed, inked Thu-Fri, and colored Sat-Sun. This week, I finished inking last night (Wed),and I'm ready to scan, letter and start coloring tonight.

Inking has been a challenge, but I'm hoping that I've about solved it. The first week, my inking was totally random and haphazard, which I justified internally by telling myself I wasn't really working on a real strip, just testing a concept. The second week, I was more careful, but still sloppy.

The common problem I had both weeks was that I tried to ink according to the traditional model of putting down the thickest lines possible. With normal production practices, oversize artwork is shrunk down to its printed proportions through a photostatic process. Lines that are drawn too fine will simply disappear.

However, the computer scanning process I've been using tends to thicken up the lines, so I need to work counter-intuitively and draw the lines as thin as I can. At least, I'm hoping that inking with thinner lines will give me a better result when I'm done with this week's strips.

I'm also debating about what tools to use. I'm currently using Faber-Castell PITT artist pens, which supposedly use an archival quality ink. I see other technical pens recommended by manga artists, but I don't know if switching would give me any better results. When I first tried inking, I used the traditional crow-quill pen with India ink, but that scritchy sound of the nib scratching across paper put my teeth on edge, as bad as fingernails on a chalkboard, plus it was really slow and prone to blotches if you pressed the nib down too hard. But now I'm looking at on-line inking tutorials like this one and wondering if I should give the crow quill another shot.

I've also experimented with inking digitally in Inkscape with the graphics tablet, which could potentially give me the cleanest result, but I'll need more practice before I can do that with any chance of staying on schedule.

Meanwhile, I'm still trying to solve my lettering problem. The balloons and letters look great in Inkscape, but look awful when I output to .png and paste them into GIMP. But I learned that GIMP can also import the .svg files directly. Perfect, except that for some reason, GIMP uses a default font in the balloons and won't let me replace them. If I white out the letters and retype them in GIMP, they look a little better, but still not very good. Maybe if I made them bigger, but it's hard to tell what size to make them in Inkscape. Or if I typed in the text, then converted the letters into paths, but that seems like an awful lot of steps for what should be a straightforward process.

Wednesday, January 14, 2009

Big Audio Wednesday - The Big Supes/Batman Climax

In which Batman tracks 'em down and Superman catches 'em, finally. Once again, these recordings from 1945 depict early versions of Batman and Superman. Batman in particular is much different from his current portrayal--less obsessed, less capable, less ultra-ninja and more a regular guy with a cape and more guts than any normal guy should be allowed to possess.

(ETA: Robin gets a chance to shine, as well)

The Story So Far:

Lois Lane has been framed for the murder of a federal agent by Dr. Blythe's Confidence Gang. Clark Kent and Batman have figured out that the real murderess must be an almost exact double for Lois, and after searching through old records, have come across the name of Dorothy Zelinka. While Clark and Lois wait at the courthouse for the jury to hand down its verdict, Batman races out to track Miss Zelinka down.

Monday, January 12, 2009

Three Weeks to Go

So three weeks to go until the big debut. And frankly, I'm getting worried. Everything is going more smoothly this week compared to last--the penciling was faster (if not much better), the inking showed promise in places, the lettering and coloring are going more smoothly.

But the end result is disappointing. Not in the sense of, "I'm not as good as my favorite artist, so I quit," but in the way they translate to the final web image. When I transfer the word balloons from Inkscape (where they look awesome--Blambot makes great fonts for comic lettering) to GIMP for coloring, they come out dithered and fuzzy and hard to read. When I transfer the inked, scanned artwork to a new transparent layer in GIMP for coloring, it comes out jagged and fuzzy (and yes, GIMP is the common factor here, but I've used GIMP for years with better results, so I'm kinda' stumped at what the problem is). So I'm still experimenting to find the best way to a decent final product.

And in the meantime, the first couple weeks' worth of strips are going to sort of suck.

And while I know that lots of good webcomics sort of sucked when they first started (look at the first strips of Schlock Mercenary or No Need for Bushido, for instance, and compare them to the present), the competitions tougher now. You've got to be better coming out of the gate.

My one salvation is that I've been working on my storytelling skills for years, so while I'm flailing artistically, I hope the story feels reasonably solid from the first frames.

So mark your calendars: on Feb. 2, the first strip will go live and Hero Go Home will officially debut.

Although, seriously, you might wait until March to actually start reading it. By then, I hope to have worked out much of the initial suckiness.

Saturday, January 10, 2009

Out of the Vault - MythAdventures



MythAdventures #1I'm gonna' ride this Foglio train till it falls apart, apparently.

So when I did my post on D'Arc Tangent, I mentioned that the format was inspired by Elfquest, from WaRP Graphics. Well, not too long after D'Arc Tangent faded away, Foglio was back in another book in the same WaRP-style format. It was MythAdventures, published by (of course) WaRP Graphics.

MythAdventures started off as an adaptation of Another Fine Myth, by Robert Asprin. Foglio wrote and penciled the adaptation, which was inked by new talent Tim Sale (who would later come to prominence on both Batman and for his work onf the TV series Heroes) and lettered by M. Lucie Chin.

A fine pair of myth-fitsThe story concerns a young magician's apprentice named Skeeve, whose teacher is killed moments after summoning a fearsome demon. It turns out that the "demon" is actually a dimension-traveling magician named Aahz. Aahz (who has lost his magical powers in the summoning) takes on Skeeve as his apprentice, and together the two battle against the evil wizard who killed Skeeve's master in a plot to take over the dimensions.

The books are breezy fun, full of fast action, witty dialogue and truly awful puns. Foglio added a layer of cartoonish action in his adaptation. For instance, in this dialogue scene, Aahz pulls a Bugs Bunny-style costume change.

Tell you what I'm gonna' do

Some have taken issue with the liberties Foglio took with the story, but how boring would it have been to read a comic story that adapted everything word for word?

After 6 issues, MythAdventures changed format from magazine size to a regular-sized comic book. Foglio left the book after 8 issues, finishing the first novel adaptation. The art was then taken over by Jim Valentino. Valentino's art didn't have the same verve that Foglio's did, and the book faded away after four more issues. Years later, Valentino left his job at Marvel to become one of the founders of Image Comics, so he made out all right, although the rest of us suffered.

Okay, okay, I know what you're thinking. You're saying, "But Fraze, what I really want to know is, did Foglio hitchcock in this one?"

Clean-up on Aisle ThreeDid he ever. While the book is bursting with little in-jokes and cameos--including a Lawgiver Robot from Buck Godot, along with Buck himself, Godzilla and the elves from Elfquest (to name a few)--Phil and Dixie and little Growf the dragon are featured in a subplot that runs across two issues during a visit to the Bazaar at Deva.

Thursday, January 08, 2009

Lessons Learned So Far

The learning curve has been steep, but progress continues on the webcomic. I've done the first weeks' worth of strips, and while they're not very good, they show promise.

Meanwhile, I've got a logo made and I've spent a few hours playing around with CSS stylesheets trying to find a look I like. I'm getting close to being satisfied with that. After I've got the look and feel down, I'll start working on content. I'm penciling the second week's strips now.

Back to work.

Wednesday, January 07, 2009

Big Audio Wednesday - Damn, This Superman Story Is Long

Okay here are the next three chapters of the Superman/Batman team-up, "Dr. Blythe's Confidence Gang." I included three chapters rather than two because there were an odd number of chapters left, and if I didn't include the third here, there would be no Batman in the team-up this week.

The story so far: Lois Lane is a dead ringer for Dixie Lamarr, a member of Dr. Blythe's confidence gang. Dixie was seen killing a federal agent, so Dr. Blythe put an elaborate plan in motion to frame Lois. And right now, the plan is succeeding. Lois is under arrest for murder, as Clark Kent and Batman search for evidence to clear her (click the widgets for streaming play in browser or right-click to download).



Next week: the thrilling conclusion.

Sunday, January 04, 2009

Webcomic Progress Report

So things are starting to take shape now. I got a suspiciously awesome deal on webhosting space, so I now have a domain to use for the comic (and if the comic doesn't work out, I'll at least put up all the Digger stories so far and maybe serialize a novel or something). I bought a graphics pad for input, although it's hard getting used to. I've figured out what my first storyline is going to be (Digger's Big Con, the prequel to Hero Go Home that I was working on for a while), and I've spent several hours working on the first page.

Two big problems so far. First, I made a lot of notes on Digger's Big Con, but I stored them on a mind-mapping software site called maps.kayuda.com, which is no longer active. So all that work is lost, though most of it is in my head still. Second, I have been working for days on this thing and have so far finished three panels. That's it--three. And they're not even great panels (the third one is pretty good, though).

So that's discouraging. But on the other hand, much of the time spent is in learning how to do a bunch of stuff I've never done before, so I can only get better. And I am determined to have something up on the site come Feb. 1. I may not be ready to start the strip then, but I'll have something.

And between now and then, I'll probably give you some updates and teasers.

Stay tuned. Things are going to get a lot more interesting in the next few weeks (I hope).

Saturday, January 03, 2009

Out of the Vault - Dynamo Joe #8



Dynamo Joe #8Since I've been on the Foglio kick, and was planning to revisit Dynamo Joe sooner or later anyway, I decided to just go ahead and do it this week.

Dynamo Joe was a giant-robo adventure inspired mainly by the Mobile Suit Gundam series. In the far future, the human race is part of a confederation with the alien Tavitans and the Imperium, a spin-off of humanity who are all descended from a single immortal ancestor. They battle the Mellenares, a race of telepathic alien microorganisms with a hive mind, who can link together to form monstrous creatures.

Joe's adventures, plotted and drawn by Doug Rice and scripted by John Ostrander, first appeared as a back-up feature in the series Mars by Mark Wheatley and Marc Hempel. The back-up was apparently popular enough that Joe was brought back as a feature in the First Adventures anthology series before getting his own four-issue limited series in 1986.

The next year, Joe became a regular series with issue 5 (continuing the numbering from the limited series). The one major change--Ostrander was no longer scripting the book. Phil Foglio was (Rice was credited with "Special Thanks" in one of Foglio's Buck Godot stories before he started writing Joe, so there was apparently a history there).

Taken as a whole, the series is pretty good space opera. The aliens are formidable. The stories range from small encounters to huge battles. The extended cast works pretty well together. It was a competent book all around, but it never jumped the spark gap from "This is fun," to "I gotta' have this book and tell all my friends about it!"

In issue 8, though, something unusual happened. Phil Foglio did some guest art. Here's the story.

Up in the air, Junior BirdmanPomru, Joe's Tavitan co-pilot, has been making some highly unauthorized changes to Joe, including an experimental "absolute zero super-cooled computer" (don't ask me how a computer can process data at absolute zero, m'kay? The tech is all standard manga-magic). He goes out for a test flight, but something goes wrong. There's an explosion that opens a hole in Joe's hull, allowing a cloud of Mellenares inside.

Once inside the Mellenares read Pomru's thoughts to determine what form they should take. As Pomru is thinking, "I'm my own worst enemy" at the time, the Mellenares form a green gremlin whose shape mimics Pomru's. And the battle is on.

Gotcha, ya varmint!

Let's try that again, shall we?

That's Foglio drawing the alien, finally getting to indulge in a little of his own cartoony style in an issue dedicated to Bob Clampett. In the end, after a series of slapstick encounters straight out of old cartoons, Pomru manages to defeat his telepathic enemy and succeeds in accomplishing what no one in the entire war has managed to do--take an enemy prisoner.

Ironically, although Joe's increasing popularity took him from back-up feature to anthology feature to limited series to regular series, he didn't last very long as a monthly book. The series was canceled after 15 issues (and as I discovered on New Year's Day, my run ends at issue 14--AAARRRGGGHHHH!!!). Part of it may have been due to Rice's difficulty in meeting a monthly schedule; Joe ran a back-up feature for several issues, cutting the lead story to 16 pages, and still needed Ben Dunn to do fill-in pencils for a couple of issues.

But for those of us who'd caught the anime bug and couldn't get our fill of the real thing (since anime and manga were still slow in coming here back in those days--kids today don't know how good they have it, consarn it!), Dynamo Joe was a fun jolt of giant robot action.

And now I've got to hunt through some back-issue bins for #15.

Thursday, January 01, 2009

Happy New Year

Went to a party with friends last night. Small group, but lots of fun. Slept late today, did some Vaulting (more Foglio coming Saturday), cooked up some sausage and onions and listened to some old radio (the Fat Man--he weighed 247 whole pounds, about the same as an average NFL player in 2006 and around 70 pounds lighter than an average offensive lineman).

I'm still working on the webcomic idea. It seems relatively simple on the surface, but in order to do it right, there's a whole range of things that have to be taken into consideration: not just the plethora of things that concern any piece of writing--plot, character, pacing, structure, dialogue--but also artistic considerations--character design, graphic design, logo design, typography, inking, color--and determining what compromises have to made in each in order to establish an efficient workflow that allows you to meet deadlines. In addition, there's website hosting and design and how to monetize it--donation box, advertising, merchandising, subscriptions?

Part of me wants to take time to work all this out before deciding to quit. Another part wants to jump in, get some feedback, spend the money to set up the site and see if it works. If I make money, fine, If I don't, well, it's tuition paid toward learning how to make things better next time.

Wednesday, December 31, 2008

Big Audio Wednesday - Superman/Batman Continued


Continuing the "Dr. Blythe's Confidence Gang" storyline featuring the first existing team-up of Superman and Batman on the radio (as I explained in probably too much detail here, there was an earlier team-up that appears to be lost, or at least, it's not among the episodes on Internet Archive).

The story so far: Batman and Clark Kent, investigating the disappearance of Lois Lane, Jimmy Olsen and Dick Grayson from an amusement park, chased a mysterious figure into a hall of mirrors, where Batman fell into a deep, flooded pit containing the two missing boys. They were on the verge of drowning in the cold water when they were rescued by Superman. Shortly afterward, they learned that Lois was being held in police headquarters for murder.

And now... (click the widgets for streaming play in browser or right-click to download)



Oh, and if you're curious about the military insignia buttons advertised on the show, click on the pic for a larger view of the complete set.

Tuesday, December 30, 2008

For Realz

I read about guys like this recently, but can't remember if I linked it. Anyway, here's an article from Rolling Stone about real-life costumed "heroes." When I was a kid, I would have thought this was the coolest thing ever.

Sunday, December 28, 2008

Vault Extra - Foglio/Hitchcock

This won't be news to anyone who follows Phil Foglio's career, but Foglio, like Hitchcock, inserts himself (to be exact, a very specific caricature of himself) into pretty much every series he draws.

I really miss DixieRemember yesterday when I mentioned his first strip, What's New with Phil and Dixie? Well, the Phil of the title was Foglio himself, explicitly referred to by last name on more than one occasion (as in the sample panel here). This strip ran in Dragon magazine in 1981.

Notice the very specific outfit he's wearing here: white turtleneck sweater and bowler hat. Now look at the following panels from:

D'Arc Tangent, 1982...

Foglio as some kind of cosmic trickster
Buck Godot, Zap Gun For Hire, 1986 (sorry about the crappy scan, but I didn't want to destroy my trade paperback to scan part of one page) (ETA: Buck Godot's continuing adventures can be read online here)...

So Buck Godot and Phil Foglio go into a bar...
and Girl Genius, 2006.

Look, now he can afford a coat!

I haven't dug my XXXenophile issues out of the Vault yet, so I have no idea if Phil appears in those or not. It probably doesn't matter to anyone but me, anyway, but I find it amusing.

Saturday, December 27, 2008

Out of the Vault - D'Arc Tangent



Cover of D'Arc Tangent #1So since I've been reading Girl Genius lately, I decided to devote this week's Vault visit to an earlier Foglio work, the one-shot D'Arc Tangent.

D'Arc Tangent #1 was published in 1982 by ffantasy ffactory, a company formed by Phil Foglio and Freff (hence the doubled 'f's in the name). Following the example of Elfquest, it was an independent comic, black-and-white on magazine-size newsprint with a quarterly release schedule (in theory, anyway).

Foglio by that time had already made a name for himself among sf fandom as a fan artist, and among gamer geeks (like me) for a strip in Dragon Magazine called What's New with Phil & Dixie (available on the web here). Connor Freff Cochran had also published as both a writer and illustrator (you can see sample pages from issue 2 on Freff's site).

Between the two of them (with the help of SF author Melissa Ann Singer as publisher), they concocted an ambitious tale of star-spanning romance. In the first issue, we were introduced to a huge interstellar empire, a mysterious would-be conqueror, an enormous city built on an ancient artifact that dwarfs Ringworld, a grieving alien widow, and a medieval French nobleman whose personality is imprinted upon a robot, which in turn begins to develop an emotional bond with the widow.

The story was planned to run 16 issues.

It lasted one.

It wasn't a problem with either the art or the story; though neither were perfect, they were solid, with the promise of great improvement over the full run of the tale. It wasn't necessarily a problem of low sales or of the implosion of the black-and-white market that doomed so many other small-press B&W books in those days.

Screaming Won't Make the Work Get Done FasterNope, Foglio and Freff simply split up due to creative differences.

What creative differences, you might ask? Well, here's a clue. When the editorial page in the first issue features one creator screaming at the other to finish the damn book already, you can assume that there's friction in the partnership.

Looking at a sample of the book in question might help explain a bit more. Here's a portion of a typical page below. It appears that penciling duties were split between the two. Foglio obviously drew the shorter Frenchman, as well as the unmasked robot, while Freff appears to have penciled the taller Frenchman and the alien babe Avari T. But from the editorial cartoon, it seems that Freff was doing all the inking, and just look at the inks on this page: lots of cross-hatching, multiple flavors of zip, and a hell of a lot of black. Now multiply that through the entire book, and you can see why they had trouble making a deadline.

Holy Crap, That's a Lot of Black!

All that work was not wasted, however. The next year, Foglio drew a rather long science-fiction tale featuring Buck Godot, Zap Gun for Hire (released in 1986 through Starblaze Books), and the character of the Pistol Packin' Polaris Packrat featured a very familiar profile.

D'Arc Tangent as a Robot, and...D'Arc Tangent as a Space Rat

Wednesday, December 24, 2008

Big Audio Wednesday - Dimension X-Mas

Interrupting the Superman/Batman team-up to present the Christmas Eve broadcast of Dimension X from 1950, 58 years ago tonight. After a special Christmas message from President Truman, the program presents a dramatization of "The Green Hills of Earth" by Robert Heinlein. (Warning: lots of singing in this one)



Superman and Batman will be back soon.

Sunday, December 21, 2008

Wasted Day (Not Really)

As part of my contemplation of a possible Digger webcomic, I decided to look at some successful webcomics to see how they do things. Which led me to Girl Genius by Phil and Kaja Foglio.

I've been hearing buzz about Girl Genius for quite awhile. The Foglios had a big booth at Worldcon where they seemed to sell out of Girl Genius collections and merchandise. Some of my fellow fans here in Tulsa also love it, but I've been reluctant to jump onboard because it's been running so long.

Well, I decided to take the plunge yesterday. Read the first couple of volumes last night and have spent all day today reading strips. I'm now about halfway through volume 6 and can't get it to load anymore. I think I killed their bandwidth.

Well, back to working on the T-shirt, I guess. I think I've got the background solved. Just needs a little tweaking and a logo. I tried drawing my own logo, but I suck as a letterer, and when I transferred it to Inkscape to try to edit it, something weird happened in the transfer. So I guess I'll try something with an existing font.